Lucci Strategy Guide

Lucci Fortnight Island Guide

 

Table of Contents

            Droppable Characters

            Level Overview

            Useable Characters

            Viable Teams

            Droppable Skill Books

 

 

Droppable Characters:

 

 


Foreman Lucci

 

HP

2,220

Attack

1,203

RCV

177

Type

QCK Slasher

Special

Deal QCK damage equal to 25x this Character’s attack to one character.

Special Cooldown

25 Turns -> 18 Turns

Captain Ability

QCK units gain 2x ATK

Our Rating

8/10

 

Slasher teams rejoice, because Rob Lucci is finally here! He easily takes over Kuro’s spot as best QCK slasher and will also be a welcome addition for most mono-QCK teams as well. His special isn’t exactly mind blowing, but it acts as a solid damage nuke (30k dmg). His Captain ability is overshadowed by most other decent QCK captains, but he can be used in a pinch for people that are just extremely unlucky with pulls.


 
Foreman Kaku

HP

2,517

Attack

988

RCV

213

Type

QCK Striker

Special

For 2 turns, boost the effectiveness of orbs by 1.5x

Special Cooldown

17 Turns -> 10 Turns

Captain Ability

QCK units gain 1.5 ATK and Recovery

Our Rating

8/10

 

An extremely solid unit, Kaku will find usage in many teams in the future. For those not familiar, his special works just like Petty Officer Coby’s. Once activated, it will boost all damage by 1.5x for all units with matching orbs for the next two turns. The units do not have to be QCK units, which is what makes this special so valuable. While Coby is probably a better option at the moment (if you managed to grab him), Kaku will see more usage in the future as Striker teams become more powerful.

 

Lulu (Loo) 

HP

985

Attack

682

RCV

223

Type

QCK Shooter

Special

Convert QCK to Meat and Meat to QCK

Special Cooldown

14 Turns -> 10 Turns

Captain Ability

None

Our Rating

4/10


They can’t all be winners folks. While his special may prove to be somewhat useful in the future as an orb manipulator for QCK teams, his stats are nothing to write home about. You may want to hold onto him, since even decent Shooters are pretty hard to find currently, but I wouldn’t recommend dumping many resources into him.



Level Overview:

Special Conditions: Only DEX Characters may be used (Stamina 15 and 30 only)

Stage 1/10:


Just stall as much as possible without taking damage. If your team is not exceptionally strong, you may want to begin trying to grab a few Green orbs for a possible Kaku/Lulu encounter.

Stage 2/10:


Continue to stall as much as possible without taking damage. If your team is not exceptionally strong, continue trying to try to grab a few Green orbs in case of a secret encounter with Kaku or Lulu.

Stage 3/10:

 

The turtle stage! Just continue to stall as much as possible without taking damage.

Stage 4/10:


These units all have high defense, but generally only half are ready to attack at one time.

Note: Anecdotal evidence suggests that this is the stage with the highest likelihood of having a Secret Encounter.


Stage 5/10:
 

Same story as the first few stages: Just stall as much as possible without taking damage.
Note: The Axe minions will lock your entire team for 2 turns if you allow them to attack.

Stage 6/10:
 

Continue to stall as much as possible without taking damage.

Stage 7/10:
 

Continue to stall without taking damage.

Stage 8/10:
 

Turtle stage! Otherwise, nothing special here. Take a hit from the turtle here if you still need some time to stall for your specials. Keep in mind that it only has 8 HP, so you’ll only be able to get around 2 hits in.

Stage 9/10:
 

Crab stage! This is your last chance to stall for Special timers, so do a double check here to make sure you are ready for Lucci on the next stage. If you still need a few turns, then stall as much as possible. Unfortunately, the crab only has 8 HP, so stall wisely. You can take a hit from one of the minions as well, but be mindful of your HP for your fight with Lucci on the next stage.

Note: The Axe minion will lock your entire team for 2 turns if you allow him to attack.

Stage 10/10:


Rob Lucci! Unlike his associate Kalifa, Lucci can handle his own business, so you won’t have to worry about any minions. Unfortunately, Lucci packs a much larger punch, so be prepared!

HP

900,000

Normal Attack

8,192

Preemptive Attack

See below

Initial Attack Timer

2

Special Attack (below 1/3 HP)

36,237


Lucci’s preemptive special will randomly change your orb slots to either STR, QCK, or Meat.

While receiving all Red orbs is unlikely, it’s always better to plan for the worst case scenario. As such, it’s extremely important that you have some kind of orb changer in your team. Refer to the team section below for orb changer options.

The most important thing to keep track of in this fight is Lucci’s HP level. If you drop him below 1/3 of his HP, then you are going to get hit with a 36,000+ attack. The best option is to get him as close to 1/3 HP as possible and then activate your orb changer’s ability, so that you can then burst his remaining health in one shot. This will be a non-issue for stronger teams, but will be something that weaker teams must really pay attention to.


Secret Encounter – Kaku
 

For a secret encounter, Kaku sure does show up a lot. He won’t jump you every time you make a run, but there is a very good chance that he will show up. Here is what you can expect from him:

HP

420,000

Normal Attack

4,000

Preemptive Attack

4,000

Initial Attack Timer

2


Other than the preemptive attack for 4,000 damage, there is not much to this encounter. Kaku is fairly beefy, but you are packing a team full of Technique characters. If you are having trouble on his stage, then you may want to begin saving Green orbs from prior stages. It’s obviously hard to know when he will pop up, but there’s a good chance you’ll run into either him, or his associate Lulu, once a run.


Secret Encounter – Lulu (Loo)
 

Just like his friend Kaku, Lulu can show up as a random encounter during any stage from 1-9.
 

HP

420,000

Normal Attack

2,280

Preemptive Attack

2,280

Initial Attack Timer

1


Lulu is definitely not a pushover, so it’s not a bad idea to keep a few Green orbs in reserve, just in case you run into him. He shouldn’t give you too much of a problem, but the fact that he is fairly tanky and also has two Blue minions accompanying him means that there’s a good chance that you could take 4k-6k damage from this encounter. Plan accordingly!



Useable Characters:

Essential Characters:

Ashura Zoro
Mihawk
Trafalgar Law

In order to complete this fortnight (on 30 stamina), it is essential that you own at least one of the characters above. Thankfully, Zoro is given to you fairly early in the game, so hopefully you have taken the time to at least evolve him to his Ashura Zoro form. The Mihawk raid boss event has been around a couple of times now, so most older players should have access to him as well. Trafalgar will be the rarest, due to his Gatcha exclusivity.

Know of another captain that can work with this island? Let us know!


Optimal Characters:

Appo
Kalifa
Paulie
Zeff
Izo
Smoker

These are characters that will make the absolute best teammates for this event. A couple are story units (Smoker & Zeff), a couple are event units (Paulie & Kalifa), and a couple are Gatcha only units (Izo & Appo). While you probably won’t have every single one of these units, having at least a couple will make your life much easier for this run.


Okay Characters:

Green Pirate (orb changer)
Guard Point Chopper
Hachi
Lion Song Zoro 
(Ashura is almost always better)
Chessmarimo

These are characters that work pretty well, but aren’t exactly top of their class. Other than Lion Song Zoro, which should be replaced with Ashura Zoro anyway, all of these are available through the story mode of the game. While we don’t recommend dropping a lot of resources into these characters, they can definitely work in a pinch if you find yourself low on DEX units for this event.


The “I Got Nothin’ Else” Characters:

Green Dragon
Brontosaurus
Green Lobster
Miss Goldenweek
Cabaji

These units are pretty terrible, but keep in mind that it’s always better to have a full roster of 6, due to the damage multiplier you receive from hitting perfects. Unless you’ve got a bunch of fodder units that you need to combine, it’s probably best to not put many resources into these characters. Just throw them into your team and hope for the best.



Viable Teams:

The following is a list of teams that have proven effective for this event. While we try to give minimum level requirements where possible, you should most likely shoot for a minimum level of 50 for most of the characters in your team. It’s definitely possible that some teams can complete the event with lower levels, but that will be subjective. As always, before trying out any team and wasting your stamina, we recommend that you test out your team’s damage output using the following damage calculator:  http://optc.github.io/damage/#/

 

 

 

 

 

 

 





Droppable Skill Books:

 

Useful:

 

Marco the Phoenix
If you are lucky enough to have pulled a Marco from the Captcha, then this skill book is going to be extremely valuable to you. A special that completely heals your health is obviously very nice to have and comes in really handy for some Raid Bosses, especially when combined with a Garp captain. It is highly recommended that you do not use these books until a Skill Up Increase event is in place.


Streaming Wolf Swords Zoro
Disappointed because you pulled two of these during a Gatcha event? Don't be too hasty to combine your extra! A lot of people are probably not even aware of the usefulness of this character, as he is generally eclipsed by his evolved form: Lion Song Zoro. While Lion Song is definitely extremely useful, his little brother's special is not too shabby itself. Basically an alternate version of Jozu's special, Streaming Wolf can completely nullify all Strength type attacks for one turn. While not as important as Marco's skill book overall, you may want to consider hoarding these for a skill up event if you have the room.

 

Portgas D. Ace Fire Fist

Not really all that useful, but it never hurts to bring down a decent unit's special timer.

 

 

Exp. Fodder:

 

Tony Tony Chopper

Chopper's special, which converts adjacent characters' slots to Food, can be quite handy, but he is generally outclassed by other characters with the same special. Nonetheless, if you (somehow) don't have access to those other characters, then you might actually find some use for this skill book.

 

Gin the Man-Demon

Poor Gin. While a fairly interesting and cool character in the manga, he is pretty crappy overall in this game. If you're new to the game and lacking on QCK characters, then feel free to make use of him, but you're really better off dumping your resources into almost any other character.

 

Portgas D. Ace

It's weird seeing this character in the Exp. Fodder category, but Ace's special actually changes once he evolves. This means that any skill-ups you obtain from this skill book will unfortunately not carry over to your evolved Fire Fist Ace.

 

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