Treasure Cruise Socket Guide
Table of Contents
3. Forbidden Tomes
4.
What We Don’t Know
Level |
Points |
Effect |
1 |
5 |
3% Damage Reduction |
2 |
10 |
5% Damage Reduction |
3 |
15 |
10% Damage Reduction |
This socket ability reduces damage taken from enemy units. It does not reduce poison damage or environmental damage.
This socket is really not all that great. In order for this special to really shine, you would actually have to take damage first, which is not ideal in most situations. This could work well with Lion Song Zoro, but not a lot of people still run Zombie teams anyway.
We are rating this socket fairly low, simply because there are currently no raids or fortnights in either the Global or Japan versions that require this ability.
Score: 3/10
Cooldown Reduction:
Level |
Points |
Effect |
1 |
10 |
1 Turn cooldown reduction |
2 |
20 |
2 Turn cooldown reduction |
This socket ability reduces the amount of turns to charge a special at the start of the level. This only affects special cooldowns at the start of the battle; once used, specials will require the same amount of turns to charge as normal.
This socket can be pretty great, depending on your team. It allows you to use your characters’ specials two turns earlier than normal. This might not sound like much at first, but this can make or break certain teams for some Raid Boss runs. The one thing this socket is not that great for is 0 stamina raids, since you generally always have time to stall for specials at the beginning and the effect doesn’t apply to the cooldown of specials after their first use.
While not the best socket, it is definitely still worth putting points into, especially if you have a team with extra slots available.
Score : 7.5/10