Friday, January 15, 2016

Buggy Fortnight Strategy Guide

Buggy’s Counterattack! Fortnight Strategy Guide

 

Table of Contents

            Droppable Characters

Skillbooks

            Level Overview

            Team Composition

 

Droppable Characters:

 

 

Buggy the Clown

Buggy the Clown

 

HP

1,666

Attack

757

RCV

135

Type

INT Slasher

Special

Turns Meat orbs into INT

Special Cooldown

13 turns -> 8 Turns

Captain Ability

Boost INT character’s attack by 2x

Our Rating

6/10

 

The frightful captain of the Clown Pirates was the first INT leader many One Piece Treasure Cruise players had. He isn’t anything special right now, but his condition as a jack of all trades improves his rating quite a bit (even if he is a master of none). His captain skill will be useful for players that haven’t pulled Towel Nami, Vista and Rayleigh on Rare Recruit and his skill would be useful for orb manipulation when combined with Brain Point Chopper or Broggy.

 

 

Cabaji the Acrobat

Cabaji the Acrobat

 

HP

824

Attack

458

RCV

130

Type

DEX Slasher

Special

Deals 5x character’s attack as DEX damage to one enemy.

Special Cooldown

15 Turns -> 10 Turns

Captain Ability

Boost attack of DEX characters by 1.5x

Our Rating

2/10

 

An awful character. His stats are bad, his special is useless and his captain ability is terrible and vastly outclassed by Asura Zoro, which is given for free and boosts DEX character’s attack and HP by 2x. Unless you are a collector, sell it.

 

Skillbooks:

 

http://onepiece-treasurecruise.com/wp-content/uploads/f0002.png

Monkey D. Luffy Gum-Gum Pistol

Max CD 12->9

Only drops on Veteran

http://onepiece-treasurecruise.com/wp-content/uploads/f0003.png

Monkey D. Luffy Gum-Gum Bazooka

Max CD 23->15

Only drops on Elite

http://onepiece-treasurecruise.com/wp-content/uploads/f0004.png

Monkey D. Luffy Gear 2nd

Max CD 25->18

Only drops on Expert

 

The first few Fortnights in One Piece Treasure Cruise worked differently than the newer ones. Instead of having a different range of books available and all of them dropping in every difficulty (although with different drop rates), here each difficulty drops one type of book and the drop rates across all difficulties are awful.

 

For that reason, if you want to max your Gear 2nd Luffy special, we would recommend farming his books in Perona’s Worden Garden Fortnight instead. The EXP/Stamina ratio is better, there are other good books, and Perona herself is a really useful unit to have.

 

Level Overview:

 

Total Stages: 7

Special Conditions: None

 

Since this was the first Fortnight Island to ever release in One Piece Treasure Cruise, there aren’t many preemptive strikes or special mechanics you have to watch out for. However, keep in mind that originally this island didn’t have a 30 stamina version (it was added later) so don’t underestimate it. Some enemies hit quite hard, as you will see on our stage breakdown. So be careful and prioritize who you attack wisely. We recommend bringing Golden Pound Usopp due to the fodder that accompanies Buggy, as we will explain in the Team Building part of our guide.

 

 

Stage 1/7:

 

Screenshot_2016-01-13-16-37-32.png

 

 

HP

ATK

Special

Fodder unit (3)

~2,000

~2,300

N/A

 

 

Stage 2/7:

 

Screenshot_2016-01-13-16-51-22.png

 

 

 

HP

ATK

Special

Shooter Fodder

8

800

N/A

Fighter Fodder

~2,000

2,800

N/A

High Armour Big Minion

~40

~6,000

N/A

Big INT Minion

~10,000

~6,000

N/A

 

 

Stage 3/7:

 

Screenshot_2016-01-13-16-53-52.png

 

 

HP

ATK

Special

Fodder unit (2)

12

~1,800

N/A

Baby Turtle

8

~1,200

N/A

Big PSY Minion

~25,000

4,800

N/A

 

 

Stage 4/7:

 

Screenshot_2016-01-13-16-56-45.png

 

 

HP

ATK

Special

Fodder unit (2)

~21,000

2,120

N/A

Cabaji

~200,000

~3300

N/A

 

 

Stage 5/7:

 

Screenshot_2016-01-13-16-58-24.png

 

 

HP

ATK

Special

Fodder unit

3,000

???

N/A

Canoneer

~8,000

???

N/A

 

 

Stage 6/7:

 

Screenshot_2016-01-13-16-59-55.png

 

 

HP

ATK

Special

Fodder unit (3)

3,000

~2,500

N/A

Big INT Fodder

~20,000

~6,000

N/A

Crab

~150

4,100

N/A

Baby Turtle

8

1,200

N/A

Daimyo Turtle

12

1,800

N/A

 

Here you can get a bunch of different units. In the table above we have the approximated health and attack values of the enemies we faced on the stage during the different runs we made.

 

Stage 7/7:

 

http://gamewith.jp.edgesuite.net/img/9eaf63ebbfa102a331b04d6f802e5ccb.png

Image from Gamewith

 

 

HP

ATK

Special

Buggy

~300,000

~3,335

N/A

Unevolved Canoneer

<1,000

???

They have high armour, keep that in mind when you try to defeat them.

Evolved Canoneer

<1,000

???

Fodder

(2-3)

~50,000

???

N/A

 

The frightful Clown is here! However, Buggy has decided to bring some allies in his fight against your mighty crew. For that reason, we recommend bringing Golden Pound Usopp with you. That way, you will have more than enough time to kill his comrades before fighting against him. Buggy himself doesn’t hit especially hard, so you should be able to defeat him as long as you kill the fodder that accompanies him.

 

When we tried to kill the armored canoneers, a PSY unit with ~500 attack wasn’t able to kill them, so we recommend you to build the chain multiplier a bit before trying to kill those two.

 

 

Team Compositions:

 

Since this was the first Fortnight Island to ever appear in the game, it isn’t that difficult. Most of the fodder doesn’t have much health, and there are enough opportunities for stalling between 15 and 20 turns. The boss fight might be a bit more complicated for newer players, but even that isn’t especially hard as long as you are able to pass the armored enemies’ defense.

 

For that reason, instead of giving various full teams (which will be complicated, since new players will lack many units and those that aren’t new to the game don’t really need any help in order to defeat the island), we are going to list a few recommendations below. As a captain, any unit that gives a 2x boost or higher to PSY units or a specific Class, or just any Legend should be able to do the trick. The list below focuses on interesting subs:

 

http://onepiece-treasurecruise.com/wp-content/uploads/f0015.png

Golden Pound Usopp

 

This unit is a must have. Stage 7 can get tough for newer players since most enemy attack timers will be at 1 (or 2). Those 3 extra turns can save your life, so be sure this unit is part of your clown kicking team.

http://onepiece-treasurecruise.com/wp-content/uploads/f0011.png

Nami Mirage Tempo

 

A really useful unit to have, but she isn’t as important as Usopp. Her special reduces to 0 any INT damage received in the turn it’s activated. If you don’t know which unit to use for filling the 5th slot in your team, bring her. Her special will work as a nice panic button.

http://onepiece-treasurecruise.com/wp-content/uploads/f0030.png

Iron Mace Alvida, Smooth-Smooth Fruit.

 

Another unit that can be used as a panic button for avoiding death. Her special reduces damage received for the turn it’s activated by 80%. If you don’t have the previously mentioned Nami version and you don’t know who to use for filling said 5th slot, use her.

http://onepiece-treasurecruise.com/wp-content/uploads/f0034.png

Cabin Boy Helmeppo (or any unit that reduces defense)

 

If the INT enemies with high armor are the reason why you can’t finish the stage, you might want to bring him. Keep in mind Helmeppo’s special cooldown is quite high, so maybe a unit that reduces defense by 50% like Plastic Surgery Shot Sanji or Arm Point Chopper could work better for you.

 

And this one has some captains that could lead your team to victory.

 

http://onepiece-treasurecruise.com/wp-content/uploads/f0008.png

Zoro Ashura Ichibigun

 

Why: He doesn’t have a type disadvantage in any boss fight, and he gives a boost to your HP, so you will have more room for error.

Subs: Guard Point Chopper, Hachi, Zeff, Dancing Django or any other DEX unit you might have.

Alternatives: Any other 2x ATK and HP captain should do the trick. The idea is having more HP in case you can’t kill everything fast enough.

http://onepiece-treasurecruise.com/wp-content/uploads/f0077.png

Red-Haired Shanks

 

Why: He boosts PSY units, so he should have a type advantage against most enemies in the Fortnight.

Subs: Any PSY unit you might have.

Alternative: You can use Garp, Shanks Black Clad Red Head, Franky, Coby or any captain that boosts PSY types by 2x. Boa is another alternative, since she boosts both QCK and PSY units.

http://onepiece-treasurecruise.com/wp-content/uploads/f0066.png

Enraged Arlong Shark on Tooth

 

Why: He boosts Slashers, so he can be paired with Mihawk. He has really good stats and Slasher teams are effective and easy to build.

Subs: Asura Zoro, Django (PSY or DEX, both do the job), Axe-Hand Morgan, Buggy itself…

Alternatives: Any other captains that boosts a class by 2x or more.

 

 

Ship Requirements:

- Going Merry

 

Cooldown Requirements:

Any

 

What Could Go Wrong:

- Even if you have started playing not so long ago, it’s expected that you have your units at level 30-50. Going under that mark drastically reduces your chances of survival.

- Missing a lot of times.

- Not much, really. If you don’t know if you are able to defeat Buggy, do the lower difficulties instead, starting with the easiest one. Elite is similar to Expert, but enemies have less health, armor, and deal less damage.

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