Saturday, February 20, 2016

Kimono Fortnight Guide

Kimono Strawhats Fortnight Strategy Guide

 

Table of Contents

            Droppable Characters

Skillbooks

            Level Overview

            Team Composition

 

Droppable Characters:

 

 

Monkey D. Luffy Gum-Gum Bazooka: Supremacy

 

HP

1,748

Attack

1,250

RCV

192

Type

STR Fighter

Special

Reduces Silence duration by 3 turns, deal 15x character’s attack as STR damage to one enemy

Special Cooldown

23 turns -> 13 Turns

Captain Ability

Boost ATK, HP and RCV of STR characters by 1.5x

Our Rating

6.5/10

 

A new version of Luffy that serves more as socket material (once they are released) than as a viable character itself. His stats are actually quite nice, but his skill is quite niche and his captain ability isn’t very useful. The Silence removal special is probably his best asset, but there are other units that fill the same role and potentially do it better.

 

So... why would you level him up instead of those other options? Thankfully he is rather cheap to max, since he only needs 2 million experience. With his more than decent stats, he can easily slot into a lot of STR teams.

 

Monday, February 15, 2016

Rare Recruit Strawhats - Updated Character Review

Rare Recruit Strawhats – Updated Character Review

The second character review post is already here! In the few days that have passed since the first one, quite a few things have happened, including the arrival of sockets. As such, we are going to add a hidden powers comment so you know how many sockets a character has and what we recommend you to choose.

The tables below focus on the second version of the Strawhats, which were added to Rare Recruit shortly after the game launched. There was a first batch called “Baroque Works”, which we have decided to skip since most of those units are farmable and only two or three of the ones available are interesting in One Piece Treasure Cruise current state. However, worry not, because we have decided to include Robin in our review!

Gear
  • Captain Ability:
    Boosts any character’s ATK by 3.5x after hitting 3 Perfects in a row
  • Special:
    Deals 15x character's ATK in STR to all enemies
  • Number of Powers: 2
Review: You may like how his captain ability works or not, but nobody would deny that Gear 3rd Luffy has been a beast since the moment he was released. He has high attack and health, he has one of the best skills in the game and he can clear most if not every single piece of content released so far. Training Forests? Check. Clashes? Check. Fortnights? Check. However, such power can’t be hold without a disadvantage. And Luffy’s is the fact that, if you miss one of the first 3 Perfects you need to hit in order to unlock his power, your damage output will be vastly reduced.

For that reason, you may not find Gear 3rd suitable for some intensive farming, and it’s not a captain that you will use every day (unless you really like it, of course!). However, he is a wild card that you can use when your standard Slasher, Striker, or type based team isn’t enough.
The Future: Not much changes for Gear 3rd Luffy. He keeps being a really useful unit and, in some cases, he even is a better option than Voyage Dream (aka Log) Luffy. There is a new buff some raid bosses use that makes them immune to damage until a certain number of hits have been landed. With Gear 3rd Luffy, you won’t lose any damage due to this shield, since the first three hits (which don’t do any damage due to said shield) weren’t important to begin with.
Hidden Powers: Since Gear 3rd Luffy only has 2 sockets, there aren’t many combinations available for you. Our recommendation, however, is that you priorize Bind (Lock) reduction above everything else, since a character binded vastly reduces the amount of damage you can inflict to your foes. The other socket can be filled with Despair (Silence) reduction, or any other power of your liking.

Wednesday, February 10, 2016

Kuro's Master Plan Fortnight Strategy Guide

Kuro’s Master Plan Fortnight Strategy Guide

Table of Contents

Droppable Characters:



HP
2,074
Attack
1,057
RCV
282
Type
QCK Slasher
Special
Deals 5x character ATK as QCK damage to all enemies.
Special Cooldown
15 turns -> 8 Turns
Captain Ability
Boosts ATK of QCK characters by 1.5x
Our Rating
5,5/10

He really isn't a bad character but he isn’t a really useful unit either. He can’t fill any role in a normal QCK type team, since neither his special nor his captain skill are useful. As a QCK Slasher, he might be a better alternative, but Lucci hits harder, Brook heals and Halloween Zoro has a nice turn delay. Plus any of those needs as much experience as Kuro to max level, since his 3* version needs to be leveled up all the way to 70 before evolving into the version shown above.

In general, he is a decent unit that you might want to have for collection purposes, but not one you will level up as a long term investment. Keep that in mind.


Wednesday, February 3, 2016

Princess Turtle Time

Princess Turtle Time Guide

 

Table of Contents

            Droppable Characters

            Level Overview

Recommended Units

            Team Composition

 

Droppable Characters:

 

 

Princess Turtle

 

HP

2,000

Attack

100

RCV

50

Type

Booster

Special

None

Special Cooldown

None

Captain Ability

None

Our Rating

11/10

 

One of the most requested features from Japan has arrived to the Global version of One Piece Treasure Cruise. The 1st year anniversary of Treasure Cruise starts with a bang thanks to the arrival of the special Princess Turtle stage. This booster grants over 260,000 experience to the same type units and 175,000 otherwise. However, such a meaty reward can’t be given without some challenge, so this encounter is a bit more complicated than your normal Turtle Time.

 

Afro Luffy Strategy Guide

Brother Soul! Afro Luffy Strategy Guide!

Table of Contents

            Droppable Characters

Skill books

            Level Overview

            Team Composition

 

Droppable Characters:

 

 

 

Monkey D. Luffy Davy Back Fight - Combat

 

HP

1,978

Attack

1,170

RCV

220

Type

STR Fighter

Special

Changes BLOCK orbs into STR, deals 20x character’s ATK in STR damage to one enemy

Special Cooldown

25 Turns -> 14 Turns

Captain Ability

Boosts ATK of STR and Fighter characters by 1.5x, reduces cooldown of all specials by 1 turn at the start of the fight

Our Rating

6/10

 

Look, we’re not going to lie, Afro Luffy really isn’t all that great. His stats are pretty average, his Special ability is pretty niche, and his Captain Ability is not all that great. But guys, come on, it’s Luffy with an Afro and boxing gloves.

 

COME ON!