Rare
Recruit Strawhats – Updated Character Review
The second character review post is already here! In the few
days that have passed since the first one, quite a few things have happened,
including the arrival of sockets. As such, we are going to add a hidden powers
comment so you know how many sockets a character has and what we recommend you
to choose.
The tables below focus on the second version of the Strawhats,
which were added to Rare Recruit shortly after the game launched. There was a
first batch called “Baroque Works”, which we have decided to skip since most of
those units are farmable and only two or three of the ones available are
interesting in One Piece Treasure Cruise current state. However, worry not,
because we have decided to include Robin in our review!
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Review: You may like how his captain ability works or not, but nobody
would deny that Gear 3rd Luffy has been a beast since the moment
he was released. He has high attack and health, he has one of the best skills
in the game and he can clear most if not every single piece of content
released so far. Training Forests? Check. Clashes? Check. Fortnights? Check. However,
such power can’t be hold without a disadvantage. And Luffy’s is the fact
that, if you miss one of the first 3 Perfects you need to hit in order to
unlock his power, your damage output will be vastly reduced.
For that reason, you may not find Gear 3rd suitable
for some intensive farming, and it’s not a captain that you will use every
day (unless you really like it, of course!). However, he is a wild card that
you can use when your standard Slasher, Striker, or type based team isn’t
enough.
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The Future: Not much changes for Gear 3rd
Luffy. He keeps being a really useful unit and, in some cases, he even is a
better option than Voyage Dream (aka Log) Luffy. There is a new buff some
raid bosses use that makes them immune to damage until a certain number of
hits have been landed. With Gear 3rd Luffy, you won’t lose any
damage due to this shield, since the first three hits (which don’t do any
damage due to said shield) weren’t important to begin with.
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Hidden Powers: Since Gear 3rd Luffy only has 2
sockets, there aren’t many combinations available for you. Our
recommendation, however, is that you priorize Bind (Lock) reduction above
everything else, since a character binded vastly reduces the amount of damage
you can inflict to your foes. The other socket can be filled with Despair
(Silence) reduction, or any other power of your liking.
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Reduces STR damage taken
by 100% for 1 turn (Streaming Wolf Swords Zoro)
Deals 25x character’s ATK
in DEX damage to one enemy (Lion Song Zoro)
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Review: One of the rare cases where the unevolved version of a
character is better than the evolved one. Lion Song Zoro is a useful
character for beginners, don’t get me wrong. His captain ability allows new
players to clear the first few Clashes with ease (but patience) if they don’t
have a team that can beat them using brute force. However, Lion Song special
is nothing to write about, so even if he has one extra socket, you won’t ever
use it once you can beat Mihawk, Monster Chopper and Garp by normal means.
However, they same can’t be said about the Streaming Wolf
Swords version. His special, which reduces STR damage taken in the next turn
to 0, vastly increases his usefulness for new and old players alike. Some
teams need his skill in order to beat Whitebeard’s Forest, one of the hardest
pieces of content available in Global.
Overall? He is “just good”. Not the unit you should be looking
for when you pull, but not a waste of your gems. If you pull Streaming Wolf
Swords, don’t evolve him.
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The Future: His status doesn’t change much in future
content. New players may use him for getting their first copies of Mihawk,
Garp and Monster Chopper. And Streaming Wold Swords. He is used in some teams
when the fight ahead has some hard hitting Strength enemy.
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Hidden Powers: Streaming Wolf Swords has 2 powers. Lion
Song has 3. Are they worth socketing? I would say so, but other units should
definitely take a higher priority. As you may have guessed while you read the
review, he is a niche unit. And for that reason, socketing the Halloween and
Ashura versions of Zoro should be more important than unlocking this version
hidden powers.
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Review: Currently, she is part of the strongest INT manipulation
combo along Cindry and shares his captain ability with Ice Witch Whitey Bay from the
Whitebeard’s allies batch. For that reason, you may think. Is she actually
that useful? I’d say the answer is yes. On one hand, she is a Strawhat
member, which are the easiest characters to fully socket. On the other hand,
she has an important role as an orb manipulator. So she definitely has a safe
position as far as INT type captains go.
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The Future: Things won’t change much for her. A new and
youngest version of Choo should be released some time in the future, which
would substitute Cindry while getting an attack bonus. Besides that small
change, there isn’t much more to tell. She won’t be able to clear everything,
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Hidden Powers: She has 3 sockets, which is quite good,
considering how it is to unlock her power and Happiness Punch is the best
version of Nami available overall, so she should be your priority. As always,
giving points to Bind or Despair should be useful, but keep in mind that
giving more than 20 points to those two powers doesn’t increase the effect.
So give a look to your INT subs before deciding. Other interesting powers for
Happiness Punch Nami could be Healing at the end of the turn, matching orbs
or cooldown reduction.
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Review: Poor man’s Gear 3rd Luffy is a vastly underrated
unit, that is often paired with Hatchi, Coby and Helmeppo when people talk
about terrible Sugofest results. However, we believe in his potential. Does
that mean he is awesome? No. But he can be of much more use than most people
think for two reasons:
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He has a quite good synergy with Gear 3rd Luffy and
Rayleigh, two awesome captains for teams that rely in the last few units for
doing damage..
·
Most teams bring at least one support unit that is not
supposed to get any damage boost. You can use said unit and Mr. Prince
himself for the first 2 hits, and then enjoy the bonus for the rest of your
turn.
Does this mean he is a top tier unit? Of course not. Most of
the time, a captain that boosts a class or type by 2.5x would out damage him.
But he is a cheap, easy to level unit that players that haven’t spend much
time in Treasure Cruise could set as their captains unless they get top tier
units like Mihawk, Kid, Gear 3rd or some Legend.
PS: Oh, and did we tell you that he can clear both Dofflamingo's Clash and Mihawk Training Forest?
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The Future: Not much is changing for him. He isn’t a
unit that can be brought to the most complicated content. However, he is not
supposed to be used there. By the time you’ve played enough to consider
farming the hardest bosses the game has to offer like Enel, Aokiji, Kuma or
Boa, you should have better captains. But for the first few raid bosses and
even Mihawk forest, he is a viable captain of choice.
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Hidden Powers: Since Mr. Prince only has 2 sockets, there
aren’t many different combinations. We strongly recommend you to priorize
Bind (Lock) reduction above everything else, since a character binded vastly
reduces the amount of damage a team lead by him can deal in one turn. The
other socket can be filled with Despair (Silence) reduction, or cooldown
reduction, matching orbs and Heal at the end of the turn. However, our
recommendation is giving the matching orbs power to a unit with 3 or more
sockets.
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Review: Nico Robin is the INT version of Impact Usopp. For one turn,
her special ability allows you to double the amount of damage your INT units
can deal. Pair her with an orb manipulation combo (like Happiness Punch Nami
and Cindry, or Brain Point Chopper and Buggy) and a orb booster (like
Doflamingo, Coby, Log Nami or Kaku) in order to get an insane amount of
damage on your next turn.
As a captain she isn’t especially useful. Captains that don’t
boost attack are never used.
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The Future: Her situation doesn’t change much in the
future. There isn’t an INT type booster that boosts attack as much as him.
The most similar unit to her is the story mode version of Jabra, the werewolf
from the CP9, which boosts their attack by 1.5x while vastly reducing your
health, which makes him a much worse option for your teams.
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Hidden Powers: Nico Robin only has 2 sockets, which doesn’t
give you much room for different combinations. On the bright side, she is
easy to sockets since some fortnights drop different versions of her.
Being completely honest, recommending two specific sockets for
her is complicated. Overall, the useful sockets are Matching Orb (investing 5
points here is enough), Bind and Despair reduction, Healing at the end of the
turn and cooldown reduction. We recommend you to look at the big picture and
deciding where to invest depending on the powers that have already been
filled by the rest of your party.
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Below, there is a link to our previous character review, in case
you missed it before. In any case, we wish you good luck!
An Index
to our previous reviews:
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